God of War PC impressions: A masterpiece for a new audience

God of War PC impressions: A masterpiece for a new audience

When Sony began to announce a PC port from some of his first-party exclusive games, I was not surprised to see titles such as Horizon Zero Dawn and the missing days. Both franchises are relatively new, after all, and while there are a lot of excitement for the western horizon, I am not so sure we can call the horizon of one of Sony’s heavy hitters. Instead, I floos when Sony revealed that the god of war would also make a leap to the PC. It was a game that I never expected to see anywhere besides the Playstation console, but here we, just a few days out of the release in Steam, Epic Games shop, humble, and more.

Sony gave me the opportunity to check the PC pc of the god of the war in front of the release, and I was impressed with what I saw so far. While I haven’t played through the release of a full PC, thanks to certain major holidays and trade shows that occur in early January every year, I have been playing enough to share some impressions. It is also necessary to show that I previously played the god of war to complete the PS4, so I can confidently say that from the point of view of the story and gameplay, the god god worth playing on a PC.

God of War was tested on my personal game rig, which uses the AMD Ryzen 7 5800x CPU, NVIDIA RTX 3070 GPU, and 32GB of RAM. I use ultra graphic presets and played at 1440p resolution.
From a technical and visual point of view, the god of the war played well on the PC. With my 3070 at 1440p, the framerates floated between 60 and 90 frames per second depending on the actions that occurred on the screen and the ins and outs of lighting and shadows. For example, on the lake nine, the stick frame is closer to 60, but it’s not a surprise because it’s an intensive graphic area. There are even several times where the framerates side by side above 100, and I am sure that I have played at 1080p, Framerate will include three digits more often, but that is the sacrifice we make while playing at a higher resolution.

It’s not like a god of war is a game that requires a super high frame rate. I played the game at 30fps (and sometimes even below it) on standard PS4 standards and it was quite good, but at 60 fps and higher, battle and gameplay, in general, felt super smooth. If you have played the god of war on the PlayStation 5, you might be able to expect the same or better experience on the PC, depending on the hardware you are using.

I have not experienced the main technical problem while playing, even though I have seen some tilted textures and faced several examples of Lambigy frames. Besides that, it’s hardly a problem, the game runs well on a PC. My biggest complaint is that the god of war does not have a customized field of view, which is something we expect from this console port. War gods can benefit from such features because sometimes the camera feels a bit too close to the action, and that has the potential to make some players feel sick.

God the war looks really beautiful too. I was impressed that this handsome game was successfully run on the Playstation 4 to start, but played it on Ultra settings, 60+ FPS, and at 1440P home drives just how much appearance was. I have wasted a significant time just roam around the area in the game and admire how well they see, and I don’t think it will stop when I keep playing.

I did not get the chance to review the god of war when it was first launched in 2018, so consider this something from my mini review. The god of war is a modern masterpiece and anyone who likes the action-adventure game owes themselves to play it. If you have a gaming rig that can handle it (the minimum and specifications suggested can be found in Steam) and you miss the god of the first war, I will consider it to buy on a PC.